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	<title>Promethe's Blog &#187; AIR 2.0</title>
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	<description>Web, RIAs and chocolate spaghettis...</description>
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		<title>funanbulle, our #air24h application!</title>
		<link>http://blog.promethe.net/2010/06/24/funanbulle-our-air24h-application/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=funanbulle-our-air24h-application</link>
		<comments>http://blog.promethe.net/2010/06/24/funanbulle-our-air24h-application/#comments</comments>
		<pubDate>Thu, 24 Jun 2010 15:10:16 +0000</pubDate>
		<dc:creator>Promethe</dc:creator>
				<category><![CDATA[Aerys]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[AIR 2.0]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[Minko]]></category>
		<category><![CDATA[RIA]]></category>

		<guid isPermaLink="false">http://blog.promethe.net/?p=836</guid>
		<description><![CDATA[The Adobe 24H Challenge was last friday and the application the 14 teams created are already online. You can see all the available applications on the official website. Our application is called "funanbulle". The goal of the application is to allow families to create their own micro virtual world and gather. We wanted to show [...]]]></description>
			<content:encoded><![CDATA[<p>The Adobe 24H Challenge was last friday and the application the 14 teams created are already online. You can see all the available applications on <a href="http://www.adobeairchallenge.com" target="_blank">the official website</a>.</p>
<p>Our application is called "funanbulle". The goal of the application is to allow families to create their own micro virtual world and gather. We wanted to show what such virtual worlds would look like. The idea was to enable people to share and chat in real time with a fun and engaging user experience.</p>
<div id="attachment_865" class="wp-caption aligncenter" style="width: 642px"><img class="size-full wp-image-865 " title="funanbulle_ingame" src="http://blog.promethe.net/wp-content/uploads/2010/06/funanbulle_ingame.jpg" alt="" width="632" height="452" /><p class="wp-caption-text">funanbulle, Aerys&#39; #air24h challenge contribution</p></div>
<p style="text-align: center;">
<p>The application is nothing more than a proof of concept. If we had enough time, we would have added lots of feature like:</p>
<ul>
<li>Audio chat</li>
<li>Photos and videos sharing</li>
<li>Interactive objects to trigger applications (games, sharing applications, etc...)</li>
</ul>
<p>In the end, we had just enough time to build a 3D chat. But I think it was a lot of fun and it looks really nice! Here is a quick video to show what funanbulle is about and how it works:</p>
<p><center><br />
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<p>This video was made by <a href="http://codemoiunmouton.wordpress.com/" target="_blank">Michael Chaize</a> to show the 14 applications created during the contest.</p>
<p><span id="more-836"></span></p>
<p>To install the application, just click on the following picture to go to the install badge:</p>
<p><a rel="shadowbox;width=400;height=300;background=#ffffff" href="http://www.adobeairchallenge.com/applications/install/?teamid=1&amp;appliName=FUNANBULLE&amp;appliUrl=aerys-funanbulle.air&amp;appliBadge=badge-aerys.jpg" target="_blank"><img class="aligncenter size-full wp-image-854" title="funanbulle_badge" src="http://blog.promethe.net/wp-content/uploads/2010/06/funanbulle_badge.jpg" alt="" width="217" height="130" /></a></p>
<p>When the application starts, you will be asked to "join" or "create" a room:</p>
<p><img class="aligncenter size-full wp-image-858" title="funanbulle_menu" src="http://blog.promethe.net/wp-content/uploads/2010/06/funanbulle_menu.jpg" alt="" width="632" height="452" /></p>
<ul>
<li>If you don't have a room number: select "create a room" to create a new room. When the room is created, you'll join in automatically join it. The room number will be visible in the top right corner. You can share it with your friends and family to enable them joining your room.</li>
<li>If you have a room number (because a friend already created a room and gave you its number for example): select "join a room", type your room number and click "Go". And voilà!</li>
</ul>
<p>You can use the bottom text input to chat with your friends. But you can also launch special actions by typping one of the following commands:</p>
<ul>
<li>/jump</li>
<li>/wait</li>
<li>/sit</li>
<li>/use</li>
<li>/wave</li>
</ul>
<p>We hope you'll like it and have fun with it!</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Aerys joins the 24H Adobe AIR Challenge</title>
		<link>http://blog.promethe.net/2010/06/04/aerys-joins-the-24h-adobe-air-challenge/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=aerys-joins-the-24h-adobe-air-challenge</link>
		<comments>http://blog.promethe.net/2010/06/04/aerys-joins-the-24h-adobe-air-challenge/#comments</comments>
		<pubDate>Fri, 04 Jun 2010 11:42:25 +0000</pubDate>
		<dc:creator>Promethe</dc:creator>
				<category><![CDATA[AIR]]></category>
		<category><![CDATA[Aerys]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[AIR 2.0]]></category>

		<guid isPermaLink="false">http://blog.promethe.net/?p=751</guid>
		<description><![CDATA[The 24H Adobe AIR Challenge is a 24 hours long contest that will take place the 18th of June in Paris, France. During this coding challenge, 15 teams of two people will have to build the best AIR application regarding a precise subject. This very subject will be unveiled as the competition starts. The challenge [...]]]></description>
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<p>The 24H Adobe AIR Challenge is a 24 hours long contest that will take place the 18th of June in Paris, France.</p>
<p>During this coding challenge, 15 teams of two people will have to build the best AIR application regarding a precise subject. This very subject will be unveiled as the competition starts.</p>
<p>The challenge will be broadcasted live from <a href="http://www.adobeairchallenge.com/">http://www.adobeairchallenge.com/</a>.</p>
<p>Aerys is very proud to join the competition and we hope to see you there!</p>
<p>And here are a few useful links (in French) :</p>
<ul>
<li><a target="_blank" href="http://codemoiunmouton.wordpress.com/2010/05/31/candidat-pour-24h-de-coding/">Code Moi Un Mouton - Candidat pour 24h de coding ?</a></li>
<li><a target="_blank" href="http://twitter.com/air24h">Official 24H Adobe AIR Challenge twitter</a></li>
</ul>
]]></content:encoded>
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		<item>
		<title>AIR 2.0 HTTP Web Server</title>
		<link>http://blog.promethe.net/2009/12/17/air-2-0-http-web-server/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=air-2-0-http-web-server</link>
		<comments>http://blog.promethe.net/2009/12/17/air-2-0-http-web-server/#comments</comments>
		<pubDate>Thu, 17 Dec 2009 10:42:50 +0000</pubDate>
		<dc:creator>Promethe</dc:creator>
				<category><![CDATA[AIR]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[ActionScript 3.0]]></category>
		<category><![CDATA[AIR 2.0]]></category>
		<category><![CDATA[experiment]]></category>
		<category><![CDATA[RIA]]></category>

		<guid isPermaLink="false">http://blog.promethe.net/?p=607</guid>
		<description><![CDATA[AIR 2.0 brings a lot of new features. Among them is the new ServerSocket class. The Socket class exists since Flash 9 and enabled a lot of new client/server applications. But it has always been limited to client side sockets as long as AIR (and the Flash Platform as a whole for that matter) is [...]]]></description>
			<content:encoded><![CDATA[<p>AIR 2.0 brings a lot of new features. Among them is the new ServerSocket class. The Socket class exists since Flash 9 and enabled a lot of new client/server applications. But it has always been limited to client side sockets as long as AIR (and the Flash Platform as a whole for that matter) is concerned. Therefor, this new server socket feature makes it possible to build actual server software using AIR!</p>
<p>Rich of this new and incredible ability, Christophe Coenraets posted a small but yet very powerful <a href="http://coenraets.org/blog/2009/12/air-2-0-web-server-using-the-new-server-socket-api/">code snippet to build an HTTP web server using AIR 2.0</a>!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AIR 2.0 Sneak Peek</title>
		<link>http://blog.promethe.net/2009/09/24/air-2-0-sneak-peek/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=air-2-0-sneak-peek</link>
		<comments>http://blog.promethe.net/2009/09/24/air-2-0-sneak-peek/#comments</comments>
		<pubDate>Thu, 24 Sep 2009 20:40:34 +0000</pubDate>
		<dc:creator>Promethe</dc:creator>
				<category><![CDATA[AIR]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[AIR 2.0]]></category>
		<category><![CDATA[Flash 10]]></category>
		<category><![CDATA[Microphone]]></category>
		<category><![CDATA[Tontons Flexeurs]]></category>

		<guid isPermaLink="false">http://blog.promethe.net/?p=415</guid>
		<description><![CDATA[Tonight I attended the "TonTon Flexeurs" (TTFX) meeting with Lee Brimelow and Mike Chambers. While Lee explained all the things that can be done to extend the Flash Platform using the ByteArray class, Mike presented a few of the latest as3corelib library features and a sneak peek of AIR 2.0. AIR 2.0 - codename "Athena" [...]]]></description>
			<content:encoded><![CDATA[<p>Tonight I attended the "TonTon Flexeurs" (TTFX) meeting with <a title="The Flash Blog" href="http://theflashblog.com/" target="_blank">Lee Brimelow</a> and <a href="http://www.mikechambers.com" target="_blank">Mike Chambers</a>. While Lee explained all the things that can be done to extend the Flash Platform using the ByteArray class, Mike presented a few of the latest <a href="http://code.google.com/p/as3corelib/" target="_blank">as3corelib</a> library features and a sneak peek of AIR 2.0. AIR 2.0 - codename "Athena" - will feature a lot of new system related updates. Discover a few of them (including a worldwide exclusive!) right after the jump...</p>
<p>You can also look at <a href="http://codemoiunmouton.wordpress.com/" target="_blank">Michael Chaize</a>'s <a href="http://www.flickr.com/photos/8016210@N06/sets/72157622451945662/" target="_blank">event photo album on Flickr</a>!<br />
<span id="more-415"></span></p>
<h4><strong>Volumes monitoring</strong></h4>
<p>AIR will provide new APIs to monitor volumes such as USB sticks or Firewire hard drives. Those APIs will enable the user to listen for specific events dispatched when a volume is mounted/unmounted.</p>
<h4><strong>Native-processes handling</strong></h4>
<p>A new API will enable access to native processes. It will now be possible to launch any "classic" third-party application using ActionScript 3 only. The only drawback being that such AIR applications loses their cross-platform ability and can not be deployed using standards *.air files.</p>
<p>Another API makes it possible to open a file using the default application. A *.txt file would them open itself in notepad, a *.psd file inside Photoshop, a path will open the explorer, etc... and this feature will be available inside any AIR application!</p>
<h4><strong>Direct microphone data access</strong></h4>
<p>And this is <a href="http://bugs.adobe.com/jira/browse/FP-1766" target="_blank">the feature a lot of people have been waiting for</a>! Microphone data will now be directly available through dedicated events and a ByteArray object. It will work pretty much the same way sockets/loaders do: each time sound data is received by the microphone, an event will be fired with the embed sound data as a ByteArray object. It is then very easy to manipulate this sound data or even save it to a *.wav file.</p>
<div id="attachment_423" class="wp-caption aligncenter" style="width: 645px"><a href="http://theflashblog.com/?p=1426" target="_blank"><img class="size-full wp-image-423 " title="mike_chambers_ttfx_24092009" src="http://blog.promethe.net/wp-content/uploads/2009/09/mike_chambers_ttfx_24092009.jpg" alt="mike_chambers_ttfx_24092009" width="635" height="357" /></a><p class="wp-caption-text">Click the photo to view the full video on Lee Brimelow&#39;s &quot;The Flash Blog&quot;</p></div>
<p style="text-align: center;">
<p>Thank you very much Mike and Lee for all those great news! I bet MAX will be even bigger.</p>
]]></content:encoded>
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