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	<title>Comments for Promethe's Blog</title>
	<atom:link href="http://blog.promethe.net/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.promethe.net</link>
	<description>Web, RIAs and chocolate spaghettis...</description>
	<lastBuildDate>Fri, 19 Feb 2010 09:50:26 +0000</lastBuildDate>
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		<title>Comment on Frustum Culling in Flash 10 by Maikel Sibbald</title>
		<link>http://blog.promethe.net/2009/12/13/frustum-culling-in-flash-10/comment-page-1/#comment-373</link>
		<dc:creator>Maikel Sibbald</dc:creator>
		<pubDate>Fri, 19 Feb 2010 09:50:26 +0000</pubDate>
		<guid isPermaLink="false">http://blog.promethe.net/?p=558#comment-373</guid>
		<description>Oooohw... Love it already man! Good job. Love to talk to you about some other stuff. please contact me: info@flexcoders.nl

I&#039;m working on some 3d stuff, where I need all the fps I can get!</description>
		<content:encoded><![CDATA[<p>Oooohw&#8230; Love it already man! Good job. Love to talk to you about some other stuff. please contact me: <a href="mailto:info@flexcoders.nl">info@flexcoders.nl</a></p>
<p>I&#8217;m working on some 3d stuff, where I need all the fps I can get!</p>
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		<title>Comment on Google Maps 3D Overlay by Promethe</title>
		<link>http://blog.promethe.net/2010/02/03/google-maps-3d-overlay/comment-page-1/#comment-359</link>
		<dc:creator>Promethe</dc:creator>
		<pubDate>Wed, 03 Feb 2010 15:47:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.promethe.net/?p=630#comment-359</guid>
		<description>Indeed. The 3D engine I&#039;m working on will feature a plugin to use this feature.</description>
		<content:encoded><![CDATA[<p>Indeed. The 3D engine I&#8217;m working on will feature a plugin to use this feature.</p>
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		<title>Comment on Google Maps 3D Overlay by bigfish</title>
		<link>http://blog.promethe.net/2010/02/03/google-maps-3d-overlay/comment-page-1/#comment-358</link>
		<dc:creator>bigfish</dc:creator>
		<pubDate>Wed, 03 Feb 2010 14:56:46 +0000</pubDate>
		<guid isPermaLink="false">http://blog.promethe.net/?p=630#comment-358</guid>
		<description>Thanks for this -- I knew about the Google 3D view, but I didn&#039;t realize you could insert your own 3D content. That opens up a lot of interesting possibilities...</description>
		<content:encoded><![CDATA[<p>Thanks for this &#8212; I knew about the Google 3D view, but I didn&#8217;t realize you could insert your own 3D content. That opens up a lot of interesting possibilities&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Load and display Quake 2&#8217;s Maps in Flash 10 by Jan</title>
		<link>http://blog.promethe.net/2009/10/01/load-and-display-quake-2s-maps-in-flash-10/comment-page-1/#comment-357</link>
		<dc:creator>Jan</dc:creator>
		<pubDate>Tue, 02 Feb 2010 03:01:49 +0000</pubDate>
		<guid isPermaLink="false">http://blog.promethe.net/?p=433#comment-357</guid>
		<description>Nice! I was thinking the same thing about the convenient BSP format when I was trying to find an example for my 3d engine. See http://blog.glowinteractive.com/index.php/2010/01/quake-in-flash-9/</description>
		<content:encoded><![CDATA[<p>Nice! I was thinking the same thing about the convenient BSP format when I was trying to find an example for my 3d engine. See <a href="http://blog.glowinteractive.com/index.php/2010/01/quake-in-flash-9/" rel="nofollow">http://blog.glowinteractive.com/index.php/2010/01/quake-in-flash-9/</a></p>
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	<item>
		<title>Comment on Amazon Web Services REST queries signature in ActionScript 3 by Thomas</title>
		<link>http://blog.promethe.net/2009/08/24/amazon-web-services-rest-queries-signature-in-actionscript-3/comment-page-1/#comment-356</link>
		<dc:creator>Thomas</dc:creator>
		<pubDate>Tue, 02 Feb 2010 00:58:01 +0000</pubDate>
		<guid isPermaLink="false">http://blog.promethe.net/?p=368#comment-356</guid>
		<description>Hey,

Thanks a lot for sharing this class, figuring this out all by myself would&#039;ve cost me loads of time! 
A small note regarding the generation of the timestamp:
I received an &quot;invalid timestamp error&quot; a few minutes after midnight, so as the timezone offset here is GMT+1 (Netherlands) I&#039;m assuming the API listens to the clients&#039; local time (or the request is directed to a mirror).

now.setTime(now.getTime() + (now.getTimezoneOffset() * 60 * 1000));

should be simplified to

now.setTime(now.getTime());

Thomas</description>
		<content:encoded><![CDATA[<p>Hey,</p>
<p>Thanks a lot for sharing this class, figuring this out all by myself would&#8217;ve cost me loads of time!<br />
A small note regarding the generation of the timestamp:<br />
I received an &#8220;invalid timestamp error&#8221; a few minutes after midnight, so as the timezone offset here is GMT+1 (Netherlands) I&#8217;m assuming the API listens to the clients&#8217; local time (or the request is directed to a mirror).</p>
<p>now.setTime(now.getTime() + (now.getTimezoneOffset() * 60 * 1000));</p>
<p>should be simplified to</p>
<p>now.setTime(now.getTime());</p>
<p>Thomas</p>
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		<title>Comment on DirectFlex : work with Nintendo64 3D models by hijodeanubis</title>
		<link>http://blog.promethe.net/2008/09/22/directflex-work-with-nintendo-64-3d-models/comment-page-1/#comment-354</link>
		<dc:creator>hijodeanubis</dc:creator>
		<pubDate>Mon, 18 Jan 2010 04:58:37 +0000</pubDate>
		<guid isPermaLink="false">http://blog.promethe.net/?p=177#comment-354</guid>
		<description>please, say me how to extract the model of the rom?

thanks and sorry for my english</description>
		<content:encoded><![CDATA[<p>please, say me how to extract the model of the rom?</p>
<p>thanks and sorry for my english</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Display Nintendo Wii 3D models in Flash! by Promethe</title>
		<link>http://blog.promethe.net/2008/11/18/display-nintendo-wii-3d-models-in-flash/comment-page-1/#comment-350</link>
		<dc:creator>Promethe</dc:creator>
		<pubDate>Mon, 04 Jan 2010 00:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.promethe.net/?p=214#comment-350</guid>
		<description>I should release this demo. It would greatly benefit from my latest work...</description>
		<content:encoded><![CDATA[<p>I should release this demo. It would greatly benefit from my latest work&#8230;</p>
]]></content:encoded>
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	<item>
		<title>Comment on Quake 2&#8217;s 3D models in Flash 10 by 3D Models</title>
		<link>http://blog.promethe.net/2009/10/07/quake-2-3d-models-in-flash-10/comment-page-1/#comment-345</link>
		<dc:creator>3D Models</dc:creator>
		<pubDate>Sun, 27 Dec 2009 17:15:04 +0000</pubDate>
		<guid isPermaLink="false">http://blog.promethe.net/?p=428#comment-345</guid>
		<description>Looks interesting. I am using Quake software for design purposes. The Quake-series is really awesome.</description>
		<content:encoded><![CDATA[<p>Looks interesting. I am using Quake software for design purposes. The Quake-series is really awesome.</p>
]]></content:encoded>
	</item>
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		<title>Comment on BSP Tree Optimization in Flash 10 by Promethe</title>
		<link>http://blog.promethe.net/2009/12/18/bsp-tree-optimization-flash-10/comment-page-1/#comment-328</link>
		<dc:creator>Promethe</dc:creator>
		<pubDate>Fri, 18 Dec 2009 12:47:24 +0000</pubDate>
		<guid isPermaLink="false">http://blog.promethe.net/?p=612#comment-328</guid>
		<description>@makc : The model has 192 polygons. Don&#039;t forget TPS means Triangles PER SECOND. So when the framerate is 24, you got 192 * 24 TPS.

@zproxy : Open source is not something I can’t afford for now. All this 3D stuff is part of a 3D API that might go commercial. Open source is an option, but not yet… sorry</description>
		<content:encoded><![CDATA[<p>@makc : The model has 192 polygons. Don&#8217;t forget TPS means Triangles PER SECOND. So when the framerate is 24, you got 192 * 24 TPS.</p>
<p>@zproxy : Open source is not something I can’t afford for now. All this 3D stuff is part of a 3D API that might go commercial. Open source is an option, but not yet… sorry</p>
]]></content:encoded>
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	<item>
		<title>Comment on BSP Tree Optimization in Flash 10 by makc</title>
		<link>http://blog.promethe.net/2009/12/18/bsp-tree-optimization-flash-10/comment-page-1/#comment-327</link>
		<dc:creator>makc</dc:creator>
		<pubDate>Fri, 18 Dec 2009 12:26:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.promethe.net/?p=612#comment-327</guid>
		<description>and how did you managed to get anywhere over 500 polys with a model like that :O</description>
		<content:encoded><![CDATA[<p>and how did you managed to get anywhere over 500 polys with a model like that :O</p>
]]></content:encoded>
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