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22Sep/086

DirectFlex : work with Nintendo64 3D models

I was recently trying a few good old Nintendo 64 games on my eee-pc when I had the idea to try to import some characters to display them in Flash with DirectFlex. I'm not going to explain the full procedure here but simply show a proof of concept. Here it is, the"adult" Link character from "Zelda : Ocarina of Time" :

The Link 3D model was extracted from the Nintendo 64 "Zelda : Ocarina of Time" rom then converted into 3DS format and finally converted into DirectFlex 3D models file format (3DS files support is still a work in progress). The DirectFlex library I used here is still the old Flash 9 compatible one.

Comments (6) Trackbacks (1)
  1. which format did you import it as I’m curious If you will tell the Methods you used.

  2. Can you post the 3ds file please?

  3. please, say me how to extract the model of the rom?

    thanks and sorry for my english

  4. What program did u use to make that Link?
    I have the MilkShape and I can’t open the file :l
    BTW can you help me making some characters of my videogame?
    I lov the Ocarina of Time model’s style for my characters.
    Thanks

  5. Sorry but I don’t do 3D models. I do 3D programming.
    The file was exported using 3D Studio Max. But 3DS is a very common file format and a lot of 3D editors can import it. You can try using blender to import it and then export it to the format of your choice.


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