DirectFlex : introducing the API layer
Remember remember… (the fifth of november ?!) what is the main point about DirectFlex ? It “looks like” DirectX (at least the API layer does). But what does that mean exactly ? It means that a lot of things are the same. Not only design concepts but also prototypes and names. But because I’m quite sure that most of the flash developpers never did any DirectX programmation, I think it’s worth a little explanation. I won’t talk very precisely about class definitions and prototypes but I will just try to explain the global logic of DirectFlex’ API layer and how to use it to draw a simple cube.
