26Aug/081
DirectFlex and Flash 10 : what’s next ?
My first post was about the 3D Flash library I'm currently working on : DirectFlex. As I said, it is not a simple 3D engine but a full 3D API like DirectX or OpenGL. As Flash 10 is likely to be available when the first public version of DirectFlex will be released, I decided to rewrite the API's core to take advantage of the new 3D mathematics classes and the hardware acceleration features. This is actually the third time that DirectFlex is entirely rewritten from scratch... but time after time the quality of the work and the performances have improved a lot.
